Grotte The Forestparking tignes été
Thanks for your patience. [Hintergrund, Neue Ausgabe] Increased cave ambient leak in lights, and added extra ambient lights to caves Caves – fixed some small holes/gaps Improved transition from cannibal village hole to caves using new generic rock chunks Updated enemy cave layout to have more difficult enemies in later caves New cave prop added : Mining hat with light Fixed sparkly disco looking cave floors if bloom was enabled (Performance) Far shadows are now always disabled while in caves New photo pickups showing location to hidden caches added around world and especially in caves Caves- added more save tents deeper inside caves Caves – Bloody table and robot toy part are now dynamic Fixed player getting cold and wet from rain while in caves Revamped cave exploration tasks, instead of being based of invisible triggers it is now based on revealed map areas, which should make cave exploration tasks clearer and the spelunker achievement possible without cheats New creature added! Fixed some crates in caves not breakable or breaking at the wrong scale/wrong position when hit Fixed cave mutants sometimes spawning in very close to player Fixed some cave holes and some cave pop in issues
Lighter now stays equipped when entering and exiting caves look for some dead tourists in front of a cave. Fixed rock type in cave with no textures Fixed bunch of overlapping cave shadow objects FORESTA & GROTTA d.o.o. More bats added to caves Added more stick, rock and cash pickups to caves New underwater lake refraction visuals! Red paint – added more buckets to world and in caves. You will now only get cold in cave water if you stay swimming in it for 12seconds or more Audio – Reverb added to cave sound effects Fixed some issues with cave particles flickering off based on camera angle Cave lakes, collision,lighting and layout improvements State of cave enemy encounters are now saved! Fixed in cave state breaking sometimes if player was knocked down close to a cave entrance
Fixed some cases of buildings placing bellow terrain while player isn’t in caves Caves – removed bone texture from timmy drawings room Fixed creepy mutants sometimes running away from player when in shallow water inside caves
Audio – Improved cave ambient audio fade out zones Improved look of cave water and fixed sharp edge/white outline around cave water The following items can be found in first part of Cave 5: (Southern entrance)
You can now find specific colored suitcases in the world which have outfits you can change into. Home & yellow hammer overlay icons now disabled while in caves Dead cave prop fixes, fixed some incorrect rock placements New item/weapon added: Climbing axe! New cave art added: Stalagmites and stalactite types Improved cave reflection cube map for underground lakes Caves – Fixed some small holes and gaps in some caves Removed cave beach entrances -replaced with rope climb out areas in lower caves fixing issues with entering caves near ocean Cave.
New cave climbdown area covers and fixes can stand on opening holes Fixed lighter tut coming up in caves while underwater Added waypoint system for cave mutants, instead of sleeping some cave mutants will patrol between set points Improved cave lighting! New cave explorer model added (crushed) Grotte. Veličina: Mikro poduzetnik Status: Aktivan. Fixed enemies not positioned on ceiling correctly in caves Cave 5 added mineral walls to swim up room and added new props mall material tweaks: Darkened cave entrances to match albedo of surrounding rocks, brightened ghost experimental material to make it easier to see during day, tweaked clouds, fixed sheen on raft rowing stick, tweaks to plants material/spec settings. These can now be worn by players to scare off enemies, or have enemies pray to you. Sun/Moon are no longer faded out when in caves – making transition from outside to caves more natural and allowing light to bleed in from outside
Fixed some rocks around cave entrances being climbable with climbing axe – Check the caves. Caves- Fix for door popping in inside the sinkhole. We expect this migration to take a couple days. Audio – Lowered chance to cave combat music playing Caves – most hanging bodies now have blood when hit Balance – removed rebreather pickups from overworld, can now only be found in cave location. Fixed a case of getting cold in caves due to rain outside New cave walls
Fixed in cave state sometimes breaking when entering swim caves
Improved shading on dead sharks and live sharks. Fixed missing material cave dead ground We expect this migration to take a couple days. There are walk-in caves, where the player squeezes between two rocks into a small opening, and rope-down entrances, which look like holes in the ground with climbing ropes and stones around the entrances leading in. (check caves!) Improved cave wall memory usage
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Grotte The Forest
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